

Works for every texture ever made for the Doom palette. It's specially noticeable in darkness - now even sectors with 0 brightness won't give pitch black, but a reasonable dusk instead. Since the palette contains a lot more shades of the same color, quality of lighting/shading effects has increased. Why the hell would anyone want to do it? Firstly, the colormap was recalculated for the new grayscale palette. Loading this file as a PWAD will cause the game to lose colors.


(IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3Ī B/W version of the Doom palette and colormap. To use these, just load one of them instead of their "main version" counterparts. "Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix)ĭ1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD"Īlso included in the "bonus" folder is an alternative to the main versions of this mod: Load the files for either of those, then a megawad if desired, then this mod's matched file.
#ULTIMATE DOOM VISOR FILES MOD#
This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project":
#ULTIMATE DOOM VISOR FILES MODS#
Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game. (Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.)Īs for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc. In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red. In Ancient Aliens: "Stealth Alien Troopers" have purple blood. In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed. In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed. In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly) In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored to flip the corpse would only highlight this, so it isn't flipped either) In Heretic: D'Sparil (final boss mirroring unnecessary, potential to break scripting)

In Doom: Pain Elementals (to prevent changes to release of Lost Souls the monster and its death animation are too symmetrical to need flipping, anyway) Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths.Īll monsters can "flip", with a few exceptions: This allows for visual variety after clearing out a horde of monsters.Īdditionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed. (IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3ĭeath animations and corpses have a chance of being flipped horizontally, or "mirrored". If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it. Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well. Usage is simple: Load only one of these files, and load it after whatever WADs you want to use.įiles other than the one for Doom can be found in the "extras" folder.įor Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD. It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with. It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads. This is a mod that provides mirrored death animations for Doom and several other IWADs.
